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// Copyright (c) 2021 Open Community Project Association https://ocpa.ch
// This software is published under the AGPLv3 license.

//! # Noise related Crypto Functions
//!
//! This handles the encryption and decryption via the noise related functions.

use libp2p::identity::PublicKey;
use libp2p::PeerId;
use noise_protocol::{Cipher, CipherState, HandshakeState, Hash, U8Array, DH};
use rand::{thread_rng, Rng};

use super::{Crypto25519, CryptoAccount, CryptoProcessState, CryptoState};
use crate::node::user_accounts::UserAccount;
use crate::router::users::Users;

pub struct CryptoNoise {}

impl CryptoNoise {
    /// Encrypt a Message with first handshake
    pub fn encrypt_noise_kk_handshake_1<D, C, H, P>(
        data: Vec<u8>,
        user_account: UserAccount,
        storage: CryptoAccount,
        remote_id: PeerId,
    ) -> (Option<Vec<u8>>, u64, u32)
    where
        D: DH,
        C: Cipher,
        H: Hash,
        P: AsRef<[u8]>,
    {
        let mut state: CryptoState;
        let message: Option<Vec<u8>>;
        let nonce: u64 = 0;

        // no saved state available: generate crypto state
        log::trace!("Initiate Crypto Handshake");

        // get receivers public key
        let remote_key: PublicKey;
        match Users::get_pub_key(&remote_id) {
            Some(key) => remote_key = key,
            None => {
                log::error!("No key found for user {:?}", remote_id);
                return (None, 0, 0);
            }
        }

        // create crypto state
        state = Self::create_crypto_state::<D>(true, user_account.clone(), remote_key);
        let session_id = state.session_id;

        log::trace!("new session generated with session_id: {}", session_id);

        // create handshake pattern
        let pattern = noise_protocol::patterns::noise_kk();

        // create handshake values
        let prologue: Vec<u8> = Vec::new();
        let e = D::genkey();

        // build noise state
        let mut handshake: HandshakeState<D, C, H> = noise_protocol::HandshakeState::new(
            pattern,
            true,
            prologue.as_slice(),
            Some(U8Array::from_slice(state.s.as_slice())),
            Some(e.clone()),
            Some(U8Array::from_slice(state.rs.as_slice())),
            None,
        );

        // create handshake message with encrypted data
        match handshake.write_message_vec(data.as_slice()) {
            Ok(output) => message = Some(output),
            Err(e) => {
                // TODO: delete old handshake
                log::error!("{}", e);
                return (None, 0, 0);
            }
        }

        // save state to data base
        state.e = e.as_slice().to_vec();
        //Self::save_handshake_state(user_account, remote_id, state);
        storage.save_state(remote_id, session_id, state);

        (message, nonce, session_id)
    }

    /// Encrypt a Message with first handshake
    pub fn encrypt_noise_kk_handshake_2<D, C, H, P>(
        data: Vec<u8>,
        storage: CryptoAccount,
        mut state: CryptoState,
        remote_id: PeerId,
    ) -> (Option<Vec<u8>>, u64)
    where
        D: DH,
        C: Cipher,
        H: Hash,
        P: AsRef<[u8]>,
    {
        let mut message: Option<Vec<u8>> = None;
        let nonce: u64 = 0;

        // we need to send the second handshake message
        log::trace!("Send Handshake Response");

        // create handshake values
        let pattern = noise_protocol::patterns::noise_kk();
        let prologue: Vec<u8> = Vec::new();
        let e = D::Key::from_slice(state.e.as_slice());

        // build noise handshake state
        let mut handshake: HandshakeState<D, C, H> = noise_protocol::HandshakeState::new(
            pattern,
            false,
            prologue.as_slice(),
            Some(U8Array::from_slice(state.s.clone().as_slice())),
            Some(e),
            Some(U8Array::from_slice(state.rs.clone().as_slice())),
            Some(U8Array::from_slice(state.re.clone().unwrap().as_slice())),
        );

        // set message index
        handshake.set_index(1);

        // create handshake message
        match handshake.write_message_vec(data.as_slice()) {
            Ok(output) => {
                message = Some(output);
            }
            Err(e) => {
                // TODO: delete old handshake
                log::error!("{}", e);
                return (message, nonce);
            }
        }

        // get ciphers & put them to state
        let (cipher_key_in, cipher_key_out) = handshake.get_ciphers();
        let (key_out, _nonce_out) = cipher_key_out.extract();
        let (key_in, _nonce_in) = cipher_key_in.extract();

        state.state = CryptoProcessState::Transport;
        state.cipher_in = Some(key_in.as_slice().to_vec());
        state.highest_index_nonce_in = 0;
        state.cipher_out = Some(key_out.as_slice().to_vec());
        state.index_nonce_out = 0;

        // save crypto state to data base
        storage.save_state(remote_id, state.session_id, state);

        (message, nonce)
    }

    /// Encrypt a Message in transport state
    pub fn encrypt_noise_kk_transport<D, C, H, P>(
        data: Vec<u8>,
        storage: CryptoAccount,
        mut state: CryptoState,
        remote_id: PeerId,
    ) -> (Option<Vec<u8>>, u64)
    where
        D: DH,
        C: Cipher,
        H: Hash,
        P: AsRef<[u8]>,
    {
        let message: Option<Vec<u8>>;
        let nonce: u64;

        log::trace!("Encrypt with full encryption");

        // the handshake has been done, we can encrypt messages
        nonce = state.index_nonce_out;

        // create cipher
        let mut cipher: CipherState<C> =
            CipherState::new(state.clone().cipher_out.unwrap().as_slice(), nonce);

        // encrypt message
        message = Some(cipher.encrypt_vec(data.as_slice()));

        // save new nonce to state
        state.index_nonce_out = nonce + 1;

        // save state
        storage.save_state(remote_id, state.session_id, state);

        (message, nonce)
    }

    /// Decrypt handshake message 1
    ///
    /// Decrypt an incoming message.
    pub fn decrypt_noise_kk_handshake_1<D, C, H, P>(
        data: Vec<u8>,
        storage: CryptoAccount,
        remote_id: PeerId,
        user_account: UserAccount,
        session_id: u32,
    ) -> Option<Vec<u8>>
    where
        D: DH,
        C: Cipher,
        H: Hash,
        P: AsRef<[u8]>,
    {
        let mut state: CryptoState;
        let message: Option<Vec<u8>>;

        log::trace!("Incoming handshake");

        // get receivers public key
        let remote_key: PublicKey;
        match Users::get_pub_key(&remote_id) {
            Some(key) => remote_key = key,
            None => {
                log::error!("No key found for user {:?}", remote_id);
                return None;
            }
        }

        // create initial crypto state
        state = Self::create_crypto_state::<D>(false, user_account.clone(), remote_key);
        // save session_id to state
        state.session_id = session_id;

        // create handshake values
        let pattern = noise_protocol::patterns::noise_kk();
        let prologue: Vec<u8> = Vec::new();
        let e = D::Key::from_slice(state.e.as_slice());

        // build noise handshake state
        let mut handshake: HandshakeState<D, C, H> = noise_protocol::HandshakeState::new(
            pattern,
            false,
            prologue.as_slice(),
            Some(U8Array::from_slice(state.s.as_slice())),
            Some(e),
            Some(U8Array::from_slice(state.rs.as_slice())),
            None,
        );

        // read and decrypt incoming handshake message
        match handshake.read_message_vec(data.as_slice()) {
            Ok(encrypted) => message = Some(encrypted),
            Err(e) => {
                log::error!("{}", e);
                return None;
            }
        }

        // get remote ephemeral
        match handshake.get_re() {
            Some(re) => {
                // put it to state
                state.re = Some(Vec::from(re.as_slice()));
            }
            None => {
                // TODO: remove state
                return None;
            }
        }

        // save state to data base
        storage.save_state(remote_id, state.session_id, state);

        message
    }

    /// Decrypt handshake message 2
    ///
    /// Decrypt an incoming message.
    pub fn decrypt_noise_kk_handshake_2<D, C, H, P>(
        data: Vec<u8>,
        mut state: CryptoState,
        storage: CryptoAccount,
        remote_id: PeerId,
    ) -> Option<Vec<u8>>
    where
        D: DH,
        C: Cipher,
        H: Hash,
        P: AsRef<[u8]>,
    {
        let message: Option<Vec<u8>>;

        // this should be the responders hand shake message.
        log::trace!("Receiving handshake confirmation");

        // create handshake values
        let pattern = noise_protocol::patterns::noise_kk();
        let prologue: Vec<u8> = Vec::new();
        let e = D::Key::from_slice(state.e.as_slice());

        // build noise handshake state
        let mut handshake: HandshakeState<D, C, H> = noise_protocol::HandshakeState::new(
            pattern,
            true,
            prologue.as_slice(),
            Some(U8Array::from_slice(state.s.as_slice())),
            Some(e),
            Some(U8Array::from_slice(state.rs.as_slice())),
            None,
        );

        // set message index
        handshake.set_index(1);

        // read and decrypt incoming handshake message
        match handshake.read_message_vec(data.as_slice()) {
            Ok(encrypted) => message = Some(encrypted),
            Err(e) => {
                log::error!("{}", e);
                return None;
            }
        }

        // get remote ephemeral
        match handshake.get_re() {
            Some(re) => {
                // put it to state
                state.re = Some(Vec::from(re.as_slice()));
            }
            None => {
                // TODO: remove state
                return None;
            }
        }

        // get ciphers & put them to state
        let (cipher_key_out, cipher_key_in) = handshake.get_ciphers();
        let (key_out, nonce_out) = cipher_key_out.extract();
        let (key_in, nonce_in) = cipher_key_in.extract();

        log::trace!(
            "handshake initiation finished: noce out: {}, in: {}",
            nonce_out,
            nonce_in
        );

        state.state = CryptoProcessState::Transport;
        state.cipher_in = Some(key_in.as_slice().to_vec());
        state.highest_index_nonce_in = 0;
        state.cipher_out = Some(key_out.as_slice().to_vec());
        state.index_nonce_out = 0;

        // save state to data base
        storage.save_state(remote_id, state.session_id, state);

        message
    }

    /// Decrypt transport message
    ///
    /// Decrypt an incoming message.
    pub fn decrypt_noise_kk_transport<D, C, H, P>(
        data: Vec<u8>,
        nonce: u64,
        mut state: CryptoState,
        storage: CryptoAccount,
        remote_id: PeerId,
    ) -> Option<Vec<u8>>
    where
        D: DH,
        C: Cipher,
        H: Hash,
        P: AsRef<[u8]>,
    {
        let message: Option<Vec<u8>>;

        // we had a successful handshake and are in transport state
        log::trace!("Decrypting with full encryption");

        // create cipher
        let mut cipher: CipherState<C> =
            CipherState::new(state.cipher_in.clone().unwrap().as_slice(), nonce);

        // decrypt message
        match cipher.decrypt_vec(data.as_slice()) {
            Ok(decrypted) => {
                message = Some(decrypted);

                state.highest_index_nonce_in = nonce;
                storage.save_state(remote_id, state.session_id, state);
            }
            Err(_) => {
                log::error!("decryption error");
                return None;
            }
        }

        message
    }

    /// Create CryptoState during handshake phase
    /// for outgoing or incoming
    fn create_crypto_state<D>(
        initiator: bool,
        user_account: UserAccount,
        remote_key: PublicKey,
    ) -> CryptoState
    where
        D: DH,
    {
        // create a new random session id
        let mut rng = thread_rng();
        let session_id: u32 = rng.gen();

        // create private key
        let private_key = Crypto25519::private_key_to_montgomery(user_account.keys).unwrap();

        // create public key
        let remote_public_key = Crypto25519::public_key_to_montgomery(remote_key).unwrap();

        // create new ephemeral key
        let e = D::genkey();

        // create CryptoState structure
        let rs_vec: Vec<u8> = Vec::from(remote_public_key.to_bytes());
        let e_vec: Vec<u8> = Vec::from(e.as_slice());
        let process_state: CryptoProcessState;
        if initiator {
            process_state = CryptoProcessState::HalfOutgoing;
        } else {
            process_state = CryptoProcessState::HalfIncoming;
        }

        let state = CryptoState {
            session_id,
            state: process_state,
            initiator,
            s: private_key,
            rs: rs_vec,
            e: e_vec,
            re: None,
            cipher_out: None,
            index_nonce_out: 0,
            cipher_in: None,
            highest_index_nonce_in: 0,
            out_of_order_indexes: false,
        };

        state
    }
}